In the last post I explored why porting the AGI engine would be a fruitless
endeavour. So now what? Hand-code the whole thing 6502 Assembler! Yes! Well,
sure, but how to go about that? This blog describes some of the design choices
I made while weighing my options on the Commodore 64.
Back in 1987 Sierra OnLine released an adventure game that shaped a significant part of
my “gaming upbringing”. Leisure Suit Larry may not have been very appropriate for my
10 year-old self but it was fun! Walk the guy around a city and try to get him to do all
sorts of things in order to finally win the game. The game came out on the IBM PC, which
is also what I played it on. Later on, I saw the very bad Amiga port and at some point I
wondered why it never came out for the C64. Looking for a hobby project, I decided to
bite off a lot more than I can chew and started porting the game.